Tower TailsStack & Hop

A one-tap hop-and-stack game above a cozy rooftop city.

Tap to hop. Let each cushion slide underneath. Land it just right and keep the streak going.

Not on the stores yet.There is no App Store or Google Play listing to link to yet. The download buttons appear here the moment there is.

Free · portrait · one thumb · no account

Tower Tails on a phone: the plush rabbit waits on a rooftop under a warm sky, with the Coins earned this run, the best run and the saved Coins along the top, and the instruction to tap to start.
The Tower Tails rabbit, a cream plush rabbit with long ears and a sage-green bib.

How it plays

Three taps to understand it.

  1. The rabbit stands on a cushion while the next cushion slides in from the left.

    1

    Watch the cue

    LEFT or RIGHT tells you which side the next cushion arrives from, about a third of a second before it starts moving. The direction is always written out, never signalled by colour alone.

  2. The rabbit in mid-air above a stack of two cushions, hopping clear as the next one arrives.

    2

    Hop and stack

    Tap anywhere. The cushion slides underneath you and locks into the tower, and you land on the new top. Miss, and one tap starts the next run immediately.

  3. 3

    Land it Perfect

    Land near the middle of the window for a Perfect. It pays 15 Coins instead of 10, and a run of them in a row is its own small celebration.

Perfect landings

Anyone can survive. The streak is the hard part.

A Perfect landing is a hop started within a fixed ninety-millisecond window. It pays 15 Coins; an ordinary landing pays 10.

A safe, ordinary landing is always allowed — it just ends the streak. You keep every Coin you have already earned, and a run that ends badly still banks them.

The window never gets smaller as you climb. Cushions arrive faster and the pattern opens up, but the timing you learned on cushion three is the timing you use on cushion thirty.

The landing window, with the Perfect band at its centreA wide bar shows the span in which a hop succeeds. A narrower band at its centre marks the Perfect window. Hopping anywhere in the wide bar lands the cushion; hopping inside the centre band earns a Perfect.Perfecttoo earlytoo latea landing either way
The Perfect band stays the same width on cushion three and cushion thirty.

Cushion colors

Stack cushions. Earn Coins. Change the look.

Every landing earns Coins — 10 for a landing, 15 for a Perfect. Spend them on four cushion colours for your tower. Buying unlocks a colour and choosing it is free, so you can switch between the ones you own whenever you like.

  • The Original cushion, a soft teal fabric box with stitched seams and a small button.

    Original

  • The Sage cushion, a muted green fabric box with stitched seams and a small button.

    Sage

  • The Apricot Linen cushion, a warm terracotta fabric box with stitched seams and a small button.

    Apricot Linen

  • The Dusk Lavender cushion, a dusty purple fabric box with stitched seams and a small button.

    Dusk Lavender

Characters

Ten plush animals, and a Trick each.

A bunny, a cat, a dog, a fox, a panda, a bear, a raccoon, a koala, a mouse and a penguin. The bunny is there from the start; the rest are unlocked with the Coins you earn by playing.

Each one has a signature Trick — a somersault, a twirl, a backflip — that turns it through the air on every hop. Tricks are bought separately, switched on and off whenever you like, and the Classic hop is always there to go back to.

Every character plays exactly the same. Same hop, same timing, same Coins. Buying one changes how your game looks and nothing else.

The Characters panel: ten plush animals in two columns with their names and prices in Coins, the Bunny selected, two more already owned, and the Trick controls for the selected character below the grid.

Play it your way

Comfortable by default.

One thumb, anywhere
Tap anywhere on the screen. No precise targets, no directional controls, and it works the same in either hand.
Timing assist
Turn it on and hops and incoming cushions slow down, while the Coins a landing pays stay exactly the same. It applies from your next run, so it never changes a run you are already in.
Sound on your terms
Sound effects have their own volume in ten-percent steps, plus a mute switch that keeps the level you chose for when you turn it back on.
Text size
Choose 100%, 125% or 150%. Everything on screen grows with it, and the layouts make room rather than cutting words off. The game does not follow your phone’s own text-size setting, so you choose it here.
Reduced motion
Calms the idle animation, the landing squash, the outline pulses and the moving background for a steadier picture.
Pause
A button in the corner stops the run where it is. Resume carries on from the same moment with one tap, Settings opens over the top and comes back to the menu, and restarting asks first — and keeps the Coins the run has already earned.
Interruptions
If a call comes in or you switch away, the run freezes. It resumes on a fresh tap, and the time you were away does not count against you.
The Tower Tails Settings panel, showing sound effects volume, Mute, Reduced motion, Text size, Timing assist and a How to play button.

Cozy by design

Everything is made of fabric.

Stitched seams, button details, matte felt, a single warm sun. The rabbit, the cushions and the city are all soft-toy shapes built as a small diorama and filmed from the side. The sound follows: felt taps and soft impacts, nothing sharp.

Questions

The things people ask first.

  • What is Tower Tails?

    A one-tap arcade game. A plush rabbit stands on a growing tower of cushions above a rooftop city. Tap to hop, let each cushion slide underneath, and see how high you get.

  • How do I play?

    Tap anywhere to start, then tap to hop. That is the whole control scheme. A short How to play guide sits inside Settings whenever you want it.

  • How long is a game?

    Short. Runs are measured in seconds, and the next one starts with a single tap — there is no menu or loading screen between attempts.

  • What does it cost?

    Nothing. Tower Tails is free. Coins are earned by playing, there is nothing to buy with real money, and the one video advert is optional — tapping anywhere retries for free instead.

  • Which devices does it run on?

    iPhone and Android phones, held upright and played with one thumb.

  • Do I need an account or an internet connection?

    No. There is no sign-in and no online feature. Your Coins, your characters and your cushion colours are stored on the phone itself.

  • Can I buy Coins?

    No. There is no shop and no payment of any kind in the game. Coins come from playing, and they are what characters, Tricks and cushion colours are unlocked with.

  • What happens to my progress if I change phone?

    It stays on the old one. Progress is kept on the device, so there is no cloud save to restore from and deleting the app removes it.

  • Is there a way to slow the game down?

    Yes. Settings has a Timing assist option: hops and incoming cushions slow down, and the Coins a landing pays stay exactly the same. It applies from your next run.

  • How much game is there?

    One rooftop city, ten plush characters with a Trick each, and four cushion colours — all unlocked with Coins you earn by playing. It is a short, repeatable game built around a single loop rather than a long campaign.

  • Who makes it?

    Tower Tails is made by Allkanjari.

One tap. How high can you get?

Not on the stores yet.There is no App Store or Google Play listing to link to yet. The download buttons appear here the moment there is.